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Enemy
Health
Behavior
2 Remains stationary in the air until the player approaches, where it will then attempt to move towards their position.
1 Floats in the air, appearing either tired or asleep until the player is within a certain distance directly below them. The head will open its eyes and thrust itself downwards towards the player before slowly ascending back into position.
2 Your basic GoNNER enemy. When it sees you, or survives a hit from you, it charges towards you.

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2 Slowly pans across an assigned surface, stopping occasionally only to continue moving in either direction.
3 The Hedgehog is just like the Imp, but he's bigger, and instead of running towards you, he turns into a spike ball, preventing you from harming him, and it hurts you when you touch it.

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4 Walks around sporadically. Must be fought from a vantage point as most projectiles will pass through their tall legs. When left at low HP, runs around quickly before detonating.
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5 Rotates in place slowly, firing a single bullet periodically. Rotation speed and fire rate are increased dramatically based on the amount of health damaged.
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